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time jump record - history and lore

(2018-2019) Time Jump and Plot Update

Source: https://www.fanwar.com/wp-content/uploads/2018/12/Time-Jump-2018-19-Writeup.pdf

Status: ok 9 pages 28743 chars. Characters: 28743.

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Basic Notes for Time Jump 2018-19
9-25-2018 (updated 12-18-18)
Table of Contents:
Trade Order Svodlun Alliance
Dead Plague Zones
Mists of Shabarax
United Alliance of Roekron
Reformation of Orcish Culture
Dagdeoth Upheaval
Dark Wilds Quiet
19 years have passed:
Trade Order Svodlun Alliance: Finding similar goals in mind, the age-old combination of the Trade
Order Mages spellcasting and the Svodlun Dwarves smiting has been a formidable hammer and anvil for
Roekron to bare. Svodlun has had no qualms about using Zombies in their mines and has reinstituted
the old slave camps, this time, with undead workers. The Trade Order began many wars along the borders
of Roekron, most notably in Einion and Temnor, which sparked a major upset from both nations. While
the elves rallying against them was not surprising, it was not expected that Temnor would not accept the
many bribes and attempts to gain their
help. Temnor seemed bent on keeping
their secrets and the power to
themselves and saw through the Trade
Orders attempts to govern them,
something they have never allowed
anyone else to do. This proved a key
error for the Trade Order, who ended
up with a tenacious, if not very
effective, enemy right on their
doorstep, and an enemy they had
planned on being an ally in this
invasion. The alliance of these two
superpowers has been a hard front to deal with for many, particularly in the north with Svodlun, where
many previous allies were suddenly at war with each other. The war, however, appears to have benefited
Svodlun who has been selling weapons to all the non-allied groups, including Dagdeoth factions.
The fight to obtain the thrown of Svodlun by Welcres Svod Olden was a long and protracted war that
eventually saw Nevil Svod assume the mantel of power, though not the real thrown himself. The conflict
within the government has kept him from directly gaining power and instead the name of king has been
given to the very young Boris Villor Svod (the son of Villaneli Shale Svod and Morris Foed Findin). At
just 45 years old (nine in human terms), he is not considered able to rule yet, and so Nevil has been the
leading voice for the Svodlun Dwarves until Boris is considered ready to take on full responsibility
(presumably in fifty-five years when he has reached maturity).
The Wizard Trade Order has seen a more pronounced presence by leaders on the local council. It has
been understood that the real power is to the south, with the old leaders of the Wizard Trade Order who
seek to repair Roekron, Dvod Firefist, Hamil Lighthand, and Hox Neverdream. The local leaders appear
to be a council of six very odd individuals, who Roekron has come to know as The Sorters Chain. The
first and most active member is a dwarven Storm Mage named Agrafor Sentrain who seems to have an
excellent skill with mind control type spells (guesses are that he is level 74). Next is a Dsesnorian style

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human who seems to be the leading Life Mage and often acts as the face of the organization, meeting
and supporting the people, named Mingling Tiantang who is very skilled with keeping people calm (he
is assumed to be level 72). Third is a human with short white hair,
a very pale Necromancer who seems to be extremely muscular for
a mage, often being mistaken for a Knight, and has been known to
wear armor from time to time. He is assumed to be level 57). He
has been called Golderi, but people are not sure what his actual
name is. Fourth is a coppery skinned, lithe and very tall human
Nature Mage who has been known to change her appearance
whenever she sees fit, and people are not even sure what her real
form is. She is assumed to be somewhere around level 63 and goes
by the name Terra Nyra. Fifth is a very quiet and reserved human
woman who seems to blend in wherever she goes, often being
mistaken for a commoner or an observer. She is believed to be only
level 41 but very little has been recorded on her, other than that she
is called Shrug. Last is an elemental, believed to be of energy, or
perhaps electricity, who does not speak except through Elder
Sorcery. It is called Myradthorn and is of uncertain level but is
known to be able to call lighting and energy from objects. This
team of Council Members to the Wizard Trade Order are the
powerhouse behind the Trade Order side of the war. This year, The
Sorters Chain have announced they are nearing a solution to the challenge of the war and rumors suggest
they are very close to something new and dangerous for those who oppose them.
The Dead Plague Zones: Much more contained now, the solution to the dead plague was a hard-won
battle involving almost a century of research and careful testing. The problem many of the researches
encountered was that everyone was infected, and that the virus was becoming more and more aware of
what they were doing. It was as if the virus was able to tell its creators what people were learning about
it, and this allowed its creators to hunt down
and destroy those researchers. As the virus
progressed it apparently accessed the optical
nerve in the brain of its victims and allowed the
virus to see everything the host was seeing,
making writing of notes on the plague a sure
way to be targeted by it. Eventually, after
Astengrads attempt to disable the plague
initially failed, they managed to reapply the
first spell created by a key researcher, who
wished to remain anonymous, but who
originally discovered the scope of the problem
and worked secretly for years to stop it. This
spell has now been worked into the standard
spell Cure Disease and Mental Illness and
allows any Rank 2 Life Mage to cure the
plague in ten minutes. This did not, however create a vaccine, a project mage are working on currently,
with hopes that one will become available this year. As the battle against the growing forces of the
Zombie Plague increased, the heroes of the land fought it at every turn and continued to clear the
population of the disease discovering that fire was in fact their enemy here, and that many of the wildfires
set in Einion and Hostor had an ulterior motive, of infecting the entire population of those nations and

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getting them to spread the plague. Once fire was removed from the situation, it became easier to clean
out the plague, and the Zombies began to gather in new, strangely foggy, and overcast areas. Astengrad
said that it was not exactly weather magic, but rather the type of odd effect one finds around a Dark City.
It would seem that Goblin, for he is believed to be behind the Dead Plague, has found a way to fragment
his Dark City Shroud in a way to create many of them, all changing, and growing with the Zombies.
Within their terrifying regions, travelers are quickly overtaken and made into Zombies. Most will not
venture near a Plague Zone and those lost within are often considered dead, as no one would risk a rescue.
Deceivingly shifty, the edge of a plague zone can often seem to be bright and sunny only to suddenly
darken and overtake unwitting wanderers. The Zombies within these regions seem to know your every
move and learn from the actions of those who attack them, becoming more and more effective the more
skilled their attacker. Some stories tell of certain zones in which the Zombies remember every battle
they have had, and so are now more formidable than the most experience fighter. Thankfully, most
believe these stories to be fanciful, as most experienced military who have ventured within believe that
the learning of these Zombies is short lived and not a permanent effect.
The Mists of Shabarax: During the deadly outbreak of
the fissures in Illionass and the wars with the corruptive
undead that followed, the demon Shabarax came to be
known as the lord of this realm. There are stories of him
from Astengrad, and when asked why they did not remove
him, they reportedly answered that the area below the
plateau is his plane, and there is nowhere to send him back
to. Why he has access to this plane, however, is still not
well understood, but it is believed to have something to do
with the fact that the demon which was trapped in the
mines named Zebagrin was in fact connected in some way
to the Nonas family line, and this gives his master,
Shabarax access to the lands of his family. This greater
name demon now is a major new force threatening the
region of Roekron, spreading undead, poison, and fear
across the middle region and Blackspire. The Mists of
Shabarax, as the fissure areas came to be known, appear to
not just be access regions to the home plane of Shabarax,
but also a means to travel instantaneously for these
minions, who often enter one fissure in Blackspire only to
reportedly be suddenly on the far side of Illionass. This
makes any attempt to track them down nearly impossible.
Mostly, Illionass has taken to destroying any undead that
attempt to leave the mists, and this keeps the mists from
expanding. Some brave heroes venture into the mists
themselves to kill off and remove undead, freeing their
spirits to return to life. Many of these spirits seem to not
be native to this plane, and so leave, happily for some other realm, which many Paladins believe to be
the spirits afterlife. Regardless of the details of these forays into the Mists, the minions of this region are
a great danger and are being closely watched by all the main mage schools as well as the new government.

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The United Alliance of Roekron: Out of the chaos of the last twenty years has emerged a new
government that no longer uses the supreme rule of the Empress but rather, a system of a group of
individuals forming a council and each taking turns to break ties and lead the others in war. The
governing body makes law that all the nations must follow and so far, have made few, other than banning
slavery, Elder Sorcery of Mass Destruction, and persecution of others for speciesism reasons. The group
is a diverse cross section of the nations, including mages, warriors, semi-martials, undead, elves, dwarves,
hobbits, and humans alike. As yet, there is no Centaur on the council, but this is not surprising given
their lack of any nation to appoint a member. There has been some debate as to how the actual number
of seats is determined. Amir and Dsesnor favor a population-based system, whereas Andionion, Orieri,
Einion, and The Wood Elven
Protectorates oppose this.
Currently it is one member per
nation, and they meet twice a
month for several days straight
to debate and implement new
policy. If nations wish to
advocate to the council, they
can meet them in their host
country which rotates every two
years, which is currently
Stonehammer. This
government has also created a
police force that is made up of
members from all the nations
working together to enforce the laws and keep the peace. They are called the Honored Elite of League
Military (or HELM) and serve only to oversee and enforce Alliance laws. No unit of HELM can deploy
without at least three members of an Alliance country within it. They are always at least Rank 3 and
often have special class training. The government looks promising if it can survive the chaos of this time
period and not fall in on itself.
The Reformation of Orcish Culture: Over the past twenty years the orcs have a huge change in the
way they approach life. Beginning with a rift between the Shamans and the Urukai leaders, the orcs
began to throw off the belief that they were somehow inferior to their bigger leaders and started to
demand equal treatment in their
culture. The Shamans sided with
the orcs and the Urukai at first
tried to put down the rebellion, but
in the end had to give in due to the
overwhelming numbers of orcs
against them. Dagdeoth factions
capitalized on this war and
succeeded in garnering the
support of many traditionalist orcs
and urukai who prefer to keep the
power structure as it has always
been. Many orcs and Urukai
migrated into Dagdeoth
controlled parts of the nation and
have agreed to help whatever

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factions they live with. But Blackspire, often seen as the heart of Orcish culture continued on and this
new generation of orcs is unlike any other before. A renaissance of culture and art has swept through the
tribal nations of Blackspire as the Shamans have led a more enlightened approach to the totem worship
and interpretation of the most popular god in the region, Kulsjar Abilgash, the Fire God. Seen more as a
light bringer, and a purifier of falsehood, new stories have emerged that tell of evil gods such as Dagdeoth
blinding the young Kulsjar and of his journey to regain his sight, a journey which requires him to, like
the Salmon, sacrifice himself to become something new.
During this period of time, Dagdeoth attacked many neighbors and Blackspire attempted to help in their
own way. Unfortunately, they experienced attacks from old enemies such as Stonehammer, from Davia
Hold, and this became a major sticking point for why Blackspire refused involvement in the United
Alliance of Roekron. In the end, The Warden of Davia Hold who had led the attack, was defeated and
was given a new province within Blackspire in the Dark Spike territory. It was believed that here he
would have an opponent worth fighting, and surrounded by Orcs, he could not mount another assault on
the nation without risking certain death. The great leader of the nation, Turok Kinslayer, having
encountered many major challenges to running the country appears to have disappeared, and turned the
nation over to his council, and the Shamans to watch over the nation. As wars became frequent, the
renowned war hero Bison Man has been leading the military after his numerous war victories. It is
believed that his deep connection to the totem shaman ways, combined with his prowess on the battle
field is what the Shaman need when Dagdeoth and the Mists of Shabarax mass for attacks as they so
often do. To this day, the Urukai and Orcs do not get along well, both having felt that the other has
broken an ancient agreement and that they are owed some kind of restitution from the other. Many see
shades of the old feuds of the elves in these arguments, something many humans find amusing, many
elves find annoying, and many historians find foreboding.
Dagdeoth Upheaval: The many changes to the Dagdeoth government have resulted in a fracturing of
the culture into many subsets and groups. This occurred as Dagdeoth attempted to rally around K’Gall
as their new leader, and god, and this did not go over well. The fracturing to follow is largely attributed
to K’Gall’s insistence on naming himself the prime deity, rather than the Dagdemar. The fact that he has
seen no repercussions from the deity after making these claims has many agreeing with him, while others
point to the fracturing of the Dagdeoth culture as the sign that K’Gall is wrong, and that this is his
punishment. Regardless of the theory, the nation has never been so divided. Some believe that K’Gall
is the new Supreme Being,
the God on this Earth, and
the Undertaker of the World.
These groups call
themselves the Legions of
K’Gall and resemble most
Dagdeoth before the
fracturing of its culture,
with the slight change that
K’Gall is god, not
Dagdemar, who is an aspect
of K’Gall. But many
objected to this
philosophical change and
formed their own groups.
The Crusaders of the
Agantine felt that their
leader was indeed the true

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embodiment of Dagdemar, while a third group claimed Shagaoath to be the real matriarch of the country
and the source through which all magic flows. All of this infighting got many groups to seek old
traditional ways of being, and this spawned such groups as the Triple Templar (worshippers of the Three),
The Order of the Purple Lotus, and the Bonemarks. Each has carved out a piece of the Dagdeoth nation
and each works with the others from time to time, but all are suspicious of each other. Whether one will
come out as the new form of Dagdeoth, or whether they will somehow form a totally new system remains
to be seen, but many view this change as welcome, given that it allows them to face many smaller foes
when fighting Dagdeoth instead of one massive behemoth. While this logic holds at first, others see the
change as more insidious, allowing Dagdeoth to exist as separate cells which even if one is destroyed,
another cell will rise up to replace it. Whether these changes are good or ill remains to be seen. Only
time will tell.
Dark Wilds Quiet: About seven years ago, the Dark Wilds suddenly changed. The green comet which
has come to be associated with the Dark Wilds vanished from the sky and immediately the forest grew
still. All the creatures and plants seemed to be straining to hear a distant voice. Many died of mana drain,
and the forest went into a winter like phase, with the entire forest showing little or no activity for years.
Several countries though it was a good time to take out the Wilds, and so, as Svodlun and Illionass both
attempted to clear forested areas, they discovered
that the dangerous guardians of the forest were not
pacified. Primal Archons, powerful elemental like
animals appeared in force, and like a wave the
forest consumed the wood be loggers! The action
was short, but decimating. And no one who
disturbs the forest in its slumber lives to brag about
it, gaining at least one death in the process. Why
the forest has been acting so strangely is not
common knowledge, but many scholars and mage
teachers have mused that it seems that the mana of
the forest is being drained away to another plane
and thus it must conserve all the energy it can.
Why this is so is still not well understood, though
not waking it seems to be a very clearly outlined
message.
How to Implement These Changes in Game:
Wizard Trade Order / Svodlun Alliance:
• There mages are Op 5 now and have a base of 4 mana.
• They also have more allies and minions now. They will be using Svodlun Dwarves in the armies now,
along with Frostfang Veterans on Polar Bears. This means they will have a Rank 3 Dwarf with them,
usually a Veteran, and sometimes one on a fully armored Polar Bear. The bear rider can pick 3 Bear
abilities for these battles and use them. Bears Av is 4 due to armor. This Armor is Unbreachable. If both
rider and Bear have Unbreachability this stacks to Dragon Scales. There melee attacks deal Ice.
• They also have recruits from the Bandit Lands, Trolls, ogres, Giants, and Orcs all willing to join the new
order of Mages. They will all be Rank 1 and don’t count as leaders.

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• Svodlun Dwarves will be found helping them in the south, and at sea as well. These dwarves are
usually Rank 2 with max equipment, and magical items of equal rank. They will all have “Force
Zombify” usable one per encounter only.
• They still use slaves, but often use Zombies in their ranks as well. These Zombies take orders
given by any living ally. They all have Zombify.
Dead Plague Zones and Updates:
• Reduction of the Dead Plague Effect: Players do not have the dead plague anymore unless a
Zombie is burned in an encounter that they are in. If this happens, they will contract the plague
and Zombify at the start of every encounter for the rest of the day. This can be cured by any Life
Mage with Cure Disease. The Dead Plague only triggers now if a player enters the Plague Zones.
Players who die no longer Zombify, unless within these zones and then, they Zombify
immediately!
• Revenants and Zombie Hordes: Most zombie hordes will be found in the Plague Zones. These
areas are quarantined but there is little enforcement of this. Zombie Hordes outside these zones
are ½ Zombie Lords, and ½ Zombies. Rarely will Revenants be found outside these zones. Inside
the zones however, things are much worse. Roughly 1/3 of all the hordes are Revenants within
these zones. In the zones, all Zombies, Lords, and Revenants Gifted Avoid, and learn any ability
that they Avoid.
Mists of Shabarax Effects
• The mists of Shabarax who has been named as the demon that controls the mist has been confined
to certain areas. Many battles were fought to keep the mist in its confines. No magical barrier
now exists, only troops, occasional spells, and an understanding that the undead cannot be
allowed to move about or the mist will grow. They must be kept underground. The mist is now
usually only low to the ground, and players only take poison if they are dropped in the mist.
Undead all gain Regeneration, Zombify (which interrupts their Regeneration), and Corruption
Touch (for any undead- free no limit) within the mist.
▪ Minor Devils- These beings are Greater Undead, but have only 1 HP, Outsider Regenerating, and
Flying (wings). They look like demons, and usually Rank 2, with a magic item of equal rank.
They are leaders of the mist, and if defeated, the rest of the creatures leave the area.
▪ Soricie - Minor Undead HP 1, Mana 2, Size 2-3, vestigial transparent wings. (sometimes glide or
flying). Martial arts, vitals only, Instant Ethereal, 20 count Charm on down players only (no Tier
limit)
▪ Scoopy Hands (Resistant to attacks and have spirit bury which is a permanent curse if used on a
dead player). They are Immune only in the fissures and are killed if no mist is present even for a
second.
▪ Species type Ghouls! (Cave Troll, Hill Giants, Turuk Orc, Death Ogre etc.)
▪ Specter Skeletons
▪ Falcrin Wisps- (Wisp Guard with additional abilities) Earthbind Ball, Av/0 Poison Ray.
▪ Stolen Undead. These are all kinds of things like Wraiths, Apparitions, and Haunts that have been
Corrupted by the mist and now they fight for it.
The United Alliance of Roekron:
• Many nations now are members of the United Alliance of Roekron. These groups have non-
aggression pacts. They also resolve their disputes through a council with a rotating leader who
can break ties and whose country must provide leadership in war times. The members of these
councils are selected using whatever means their country deems fit (votes, battles, debates, bribes,
etc.)
• Any attack on any nation will be taken as an on all the nations. The symbol of the golden crown
made of a many hands, each of a different species is the sign of the United Alliance of Roekron.
• Current members are: Dsesnor, Orieri, Andionion, Einion, The Wood Elven Protectorate, Hostor,

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Amir and Aramir, Illionass, Odilathen, Stonehammer, and Sorikonia.
• UPDATE (12-18-18) The twelve members of the High Council are as follows Dsesnor = Keri
Nimbus Shockval, Orieri=Plythin Glissori, Andionion =Tyree Farel Kurni, Einion = Colin Mercia,
The Wood Elven Protectorate = Willeve Killaneve, Hostor = Nelian Echos, Amir = Galif Akis,
Aramir = Felicity Aramir, Illionass = Maria Sioren, Odilathen = Thugurmock, Stonehammer =
Yukon Char Svod Olden, Sorikonia = Chi’en Natanadi.
• UPDATE (12-18-18) HELM troops will always be at least Rank 3 each, all of them, and must
have members from at least three of the allied nations within their ranks. The group will be
equally divided amongst these three types of groups. Examples include, Pinnacle Mages, with
Amir Fencers, and Gramion Guard, OR Einion Military, with Dsesnor Crane Clan, and Odilathen
Rebels. These teams are always at least three members, and small teams with one from each
nation will mostly be investigators, while larger armies of thirty or so (all Rank 3!) will be for
enforcement and peacekeeping.
Reformation of Orcish Culture:
• A civil was within the Orcs was narrowly averted. Orcs have been rising up against the Urukai
who they have begun to be viewed not as their leaders, but as their overlords. Divisions between
the two have become wider. Orcs should be played as smarter than before. They seem to have
realized that they are not as dumb as they have been told they are. Most should be Dense at first,
then Low Intelligence at Rank 1, and then Average at Rank 2. Some even seem to possess Above
Average Intelligence as they get to higher ranks, though usually this is only the Shamans. To role
play this correctly, players should only use the Above Average Intelligence feature if the orc isn’t
trying to use it. They can only happen upon this “insight” but not approach it directly. Urukai
have had the opposite effect. They should begin as Low Intelligence now, and only be Average
at Rank 1.
Dagdeoth Upheaval:
• Dagdeoth had many breaks and minor uprisings over the time jump. They now have many
factions and groups working independently towards their own goals with their own generals.
These main groups are Legions of K’Galls, Crusaders of the Agantine, Triple Templar, Order of
the Purple Lotus, Shaoagath Priests, and Bone Marks.
o Legions of K’Gall are loyal to K’Gall only. They fight for his aims and goals no matter
what they are. He is seen as the god, not Dagdeoth.
o Crusaders of the Agantine are worshipers of their numerous Agantine Wraiths (some
thirty or more now). They follow them around and believe that becoming the Wraith is
the highest honor and usually are only humans. They do not follow K’Gall, but do
worship Dagdeoth. They believe they are on a quest to become the one true Agantine
Wraith. They always appear with an Agantine Wraith (Knight Wraith, Rank 2 Ranger,
Item of Ward, and various other items). Opponents in these encounters are always taking
Fear. They always have two, Rank 2 Crusaders of the Dagdemar with them, using
Claymores that deal Agantine to down players and also swing for Warded Agantine Fear.
o Triple Templar are a new group of elite fighters, usually all Rank 2 or higher, using various
magical items, who worship the Three (Crucept, Dagdameon, and Sorrowveil). They do
not follow Dagdeoth as much, but support his goals. They are attempting to bring back
the demons from their imprisonment inside the Sisters.
o Order of the Purple Lotus is a group of Elite Assassins. They have infiltrated many groups
and organizations, including the Dagdeoth ones. They are known to be excellent killers,
but actually are rarely the Assassin class. They are trained to assassinate, but this ability
is difficult to detect, and will not read on an Identify. They are not encountered as a group,
but are considered spread out across many groups. If you are playing one, assume you

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have three Assassin or Thief abilities of any Rank, but these abilities cannot be detected
by any normal means. You can also choose to turn them on or off instantly.
o Shagaoath Priest are loyal only to Shagaoath the lady of Dagdeoth. She is seen as the
embodiment of Dagdemar in this plane and the controller of magic. All magic must move
through her or be destroyed. They are particularly skilled at killing mages, and all have
Shrouded Dispel Magic which kills the caster of the Dispel Spell! These units also have
several Rank 3 mages who will have focused on countering Elder Sorcery. They are base
4 mana, and can use ANY OP so long as they say “With the Elder Sorcery of Shagaoath…”
as an additional cost to cast their spell.
o The Bone Marks are a group that views undead as a viable force for Dagdeoth as attempts
to bring them back to power. They have several Dark Guard Skynights who have returned
to the fray and operate as their leaders. They often function like old style Dagdeoth troops,
with a skeleton, a specter, a war troll, an ogre, and a human or Urukai as their main troops.
Dark Wilds Quiet:
• The Dark wilds seems to have been sapped of a lot of its energy. Many feel it is being drained
away to some other plane. It is quiet and still, almost in a trance all the time, unless disturbed,
and when it is, it is very violent.
Other Miscellaneous Updates:
• Davia Hold falls in a bloody war with Sezolath. This war is the reason Blackspire has not joined
the United Alliance of Roekron. Thousands died in this war, and in the end, the trolls decided the
victory, becoming part of Blackspire, and taking the keep for themselves. They are now the
Trollsilvan Tribe of Blackspire.
• The Level of Magic: OP is 4 again.
• Fae have experienced a die off, but are recovering. Most will be younger. Anyone who is fae
should pull for death.
• Temnor is very strong and expanding. They seem to be focused on fighting the Wizards Trade
Order. They should be played as more True Neutral and less evil when discussing the Wizards
Trade Order, but Neutral evil regarding other nations.
Details:
Play Locations are –
Wednesday League = Glimindel (Dsesnor)
Helios = as above
Thursday League = Pinnacle (Hostor)
REACH = as above
Club League = Special (day one in the Dark Wilds) (all over- Quest based)
Character League = Hawk Haven (Amir)
Adult League = Special (Day one in Amir Ford) (specific goal- Quest based)